Inside Fallout, the Gaming World’s Most Unexpected Television Success
The Fallout TV series has come back to Prime Video, and it's fair to say that audiences were delightfully shocked by the quality of its first season. By depicting the retro-futuristic, post-apocalyptic United States through the perspectives of three distinct characters, it managed to capture various facets of the player's journey.
There was Lucy the vault dweller, trying to uphold her morals and learning that the barren landscape made that exceptionally challenging; Max, the militant faction rookie, who starts challenging his organization's leadership and causes a lot of havoc in robotic power armour; and the Ghoul, a standout performance who has long since lost any ethical bearings out in the radioactive wilderness.
Setting the Stage for Season Two
The debut season's conclusion revealed crucial details about the culprits behind the global annihilation that trapped a group of people in bomb-proof bunkers for an extended period. It also raised plenty of questions unanswered for the second season – and, this time, anticipations are significantly higher.
“We’ll take ‘pretty good’ – let’s get that on a poster,” says one of the series creators.
“Heading into the first season, everyone’s like, ‘Just don't mess it up’,” states the game director. “We are thrilled with the feedback to the show, so this time people are arriving with more eagerness and new expectations.”
The Mojave Beckons for Season Two
The new season is located in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the series, even if it was a bit broken at launch.
“It has a desert vibe, a Southwestern essence, that’s so integral to that game,” explains the co-creator. “That dusty, desolate Route 66 aesthetic of the game is so much enjoyable to translate into the show.”
In the series narrative, a long time has elapsed since the events of the New Vegas game by the time the characters make their way there. However, the creators suggest that it will honor the fan's adventure.
Crafting a Tangible World
The Fallout TV series is distinguished by its physical authenticity – its production team insisted on real props and sets were constructed, echoing the improvised nature of the settlements in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a green screen,” comments another of the showrunners. “The primary goal of an translation, particularly of a video game, is to appear as if it’s authentic.”
In fact, pretty much everything you see on-screen is physical, including the legendarily scary mutated beasts known as Deathclaws. In the show, they are brought to life with practical effects, and were by all accounts quite terrifying up close.
A Labor of Love
The Fallout series succeeds because it is made by skilled directors who are also passionate gamers, alongside the original creators behind the video games. This common understanding for the world is apparent in the finished show.
The second season is launching on a weekly basis rather than as a full-season drop, marking a change from the initial release. This approach will allow for a altered viewing experience, a dynamic the showrunners themselves are eager to witness.
“It has more depth, it’s larger in scale, it’s wittier, it has a lot of surprises,” teases the game director. “I can't wait to seeing what people think.”